# CS2

{% hint style="info" %}

* **Compatible modes:** The API works reliably only in **Competitive** mode. Advise users to play in this mode when creating quests, as other modes may track stats inconsistently.
* **Bot boosting:** Killing bots counts toward quest progress, which may lead some players to farm bots to complete quests more quickly.
* **FACEIT:** CS2 quests on FACEIT eliminate these issues, and more CS2 quest templates are being updated to support FACEIT integration. [Go to Faceit quests](https://onboarding.xborg.com/quests-documentation/gaming-quests/faceit).
  {% endhint %}

### Round Performance

<details>

<summary>Games Played</summary>

* **Overview:** Challenges players to play a specific number of games.
* **Configuration:** Admins outline the number of <mark style="color:red;">**`Games`**</mark> a user must play.

</details>

<details>

<summary>Games Won</summary>

* **Overview:** Challenges players to win a specific number of games.&#x20;
* **Configuration:** Admins outline the number of <mark style="color:red;">**`Games`**</mark> a user must win.

</details>

<details>

<summary>Win Rate</summary>

* **Overview:** Challenge players to achieve a specific win rate.
* **Configuration:**&#x20;
  * <mark style="color:red;">**`Min Games`**</mark>: The minimum amount of games users must play.
  * <mark style="color:red;">**`Win Rate`**</mark>: The target win rate is described as a percentage (%).

</details>

<details>

<summary>Pistol Round Victories</summary>

* **Overview:** Challenge players to win pistol rounds.&#x20;
* **Configuration:** Admins outline the number of <mark style="color:red;">**`Pistol Rounds`**</mark> user must win.

</details>

<details>

<summary>MVP Titles</summary>

* **Overview:** Challenge players to earn MVP titles.&#x20;
* **Configuration:** Admins outline the number of <mark style="color:red;">**`MVP`**</mark> titles the user must achieve.

</details>

### Round Objectives

<details>

<summary>Bombs Planted</summary>

* **Overview:** Challenge players to plant bombs.&#x20;
* **Configuration:** Admins outline the number of <mark style="color:red;">**`Bombs`**</mark> user must plant.

</details>

<details>

<summary>Damage Dealt</summary>

* **Overview:** Challenge players to deal damage.&#x20;
* **Configuration:** Admins outline the amount of <mark style="color:red;">**`Damage`**</mark> user must deal.

</details>

<details>

<summary>Money Earned</summary>

* **Overview:** Challenge players to earn money in-game.&#x20;
* **Configuration:** Admins outline the amount of <mark style="color:red;">**`Money`**</mark> user must earn.

</details>

### Kill Performance

<details>

<summary>Kills Objective</summary>

* **Overview:** Challenges players to achieve a specific number of kills.
* **Configuration:**
  * <mark style="color:red;">**`Target Kills`**</mark>: The number of kills users must achieve.

</details>

<details>

<summary>K/D Ratio</summary>

* **Overview:** Challenge players to maintain a specified Kill/Death (K/D) ratio.
* **Configuration:**
  * <mark style="color:red;">**`Min Games`**</mark>: The minimum amount of games users must play.
  * <mark style="color:red;">**`K/D Ratio`**</mark>: The target K/D is described as a percentage (%).

</details>

<details>

<summary>Enemy Weapon Kills</summary>

* **Overview:** Challenge users to kill opponents with their weapons, picked up in previous rounds.
* **Configuration:** Admins outline the number of <mark style="color:red;">**`Enemy Weapon Kills`**</mark> users must achieve.

</details>

<details>

<summary>Headshot Kills</summary>

* **Overview:** Challenges players to achieve a specific number of headshot kills.
* **Configuration:** Admins outline the number of <mark style="color:red;">**`Headshot Kills`**</mark> users must achieve.

</details>

<details>

<summary>Knife Kills</summary>

* **Overview:** Challenge users to kill opponents with their knives.
* **Configuration:** Admins outline the number of <mark style="color:red;">**`Knife Kills`**</mark> a user must achieve.

</details>

<details>

<summary>Headshot Rate</summary>

* **Overview:** Challenges players to maintain a specific headshot rate over a series of games.&#x20;
* **Configuration:**&#x20;
  * <mark style="color:red;">**`Min Games`**</mark>: The minimum amount of games users must play.
  * <mark style="color:red;">**`Headshot Rate`**</mark>: The target headshot rate is described as a percentage (%).

</details>
